Basics of Synthesizers (3) – Additive Synthesis

Hey there! I’m Jooyoung Kim, a mixing engineer and music producer.

Lately, I’ve been drowning in code.
The program I mentioned in my last update? Yeah, I totally messed up the THD measurement part by mixing it up with the standard crosstalk measurement method. So, I had to scrap everything, re-measure the data, and start over. It’s been taking way longer than expected, and I’m exhausted, haha.

Because of this, my blog posts have been delayed quite a bit.
Thankfully, I wrapped up the measurements this morning, so now I can just tinker with the program whenever I have some spare time.

Anyway, today I want to dive into additive synthesis, continuing our series on synthesizer basics after covering subtractive synthesis last time.

Just a heads-up: the virtual instrument links I recommend throughout this post are affiliated with Plugin Boutique. If you purchase through those links, I earn a small commission, which really helps me keep the lights on. Thanks for the support! 🙂

Let’s get started!


Additive synthesis, as the name suggests, is all about combining sounds to create something new.
The earliest instruments to use this method were the Telharmonium and the Hammond Organ.

These instruments had built-in tone generators called tone wheels, designed to produce specific sounds when you pressed a key.

If you’ve ever seen a Hammond Organ, you’ve probably noticed its drawbars. These let you control how loud or soft the fundamental tone and its harmonics are played. By adjusting them, you could mix the sounds from multiple tone wheels to create a wide range of timbres.

In a way, you could call the Hammond Organ an early mechanical analog synthesizer based on additive synthesis. That said, it’s a bit different from the subtractive synthesis we typically talk about today, right?

When it comes to virtual Hammond Organ plugins, I think IK Multimedia’s Hammond B-3X and Arturia’s B-3 V are the top dogs.
During this summer sale, IK Multimedia’s Total VI MAX bundle, which includes Hammond B-3X, is an absolute steal. Honestly, if you’re thinking about getting just the Hammond B-3X, you might as well grab the whole bundle—it’s super versatile and worth it.


Now, let’s get a bit technical for a moment.

According to the Fourier Series, any periodic signal (like a sound wave) can be expressed as a sum of sine waves:

The Fourier Transform takes this further, allowing even non-periodic signals to be represented as a sum of sine waves:

In theory, this means you can recreate any sound just by combining sine waves.

Sounds like a ton of manual work, right?

Back in the day, not only were these calculations a nightmare, but even playing multiple sounds simultaneously through sampling was a challenge for early computers. That’s why additive synthesis evolved alongside advancements in computing power.


A standout product from this transitional period is the Fairlight CMI.
This beast wasn’t just an additive synthesis synthesizer—it was also a DAW and a sampler.

The panel on the right in the photo is the DAW interface, complete with a stylus for tapping out rhythms on the screen. Pretty cool, right?

One of the Fairlight CMI’s built-in samples, called Orchestra Hit, became iconic in pop and hip-hop. It’s a short orchestral tutti sound from Stravinsky’s The Firebird. Using it in a track instantly gives off that classic 80s–90s old-school vibe.

Arturia’s CMI V plugin does an incredible job of recreating the Fairlight CMI’s interface, complete with its early DAW and mixer windows. It’s a lot of fun to play around with!

Another notable instrument from this era is New England Digital’s Synclavier, which combined FM synthesis and additive synthesis while also functioning as a DAW and sampler. Originally licensed by Yamaha for FM synthesis, by version II, it basically became a full-fledged computer, haha.

Arturia’s got a plugin for this one too. They’re really out here trying to recreate every classic synthesizer as a plugin, aren’t they?


You might’ve noticed by now that additive synthesis is deeply tied to samplers and DAWs. After all, when you layer different sounds at the same time in a modern DAW, you’re essentially using it as a sampler and an additive synthesis synthesizer.

As technology progressed, synthesizers started incorporating wavetable synthesis, allowing for even more precise and varied sound design.

Explaining how to use a specific additive synthesis synthesizer is a bit tricky because it’s really just about layering sounds, using samplers, and working in a DAW. So, I hope this brief history gives you a good sense of it!

That’s all for now—see you in the next post!

Basics of Synthesizers (2) – Subtractive Synthesis

Hey there! I’m Jooyoung Kim, a mixing engineer and music producer.

Looking at synthesizer history, additive synthesis came first but was limited to physical, mechanical methods. Modern additive synthesis came much later, so let’s start with subtractive synthesis!

Quick heads-up: if you buy virtual instruments through the links in this series, I get a small commission, which really helps me keep going. ^^ Ready to dive in?

The Early Subtractive Synthesis Synthesizer: Telefunken’s Trautonium

Subtractive synthesis is named for how it shapes sound by filtering out (subtracting) frequencies. The “filter” here is like an EQ’s cutoff filter, tweaking low or high frequencies.

These synths use voltage to control filters, hence the term VCF (Voltage Controlled Filter). Built entirely with analog circuits, they’re also called analog synthesizers.

They have three main parts:

  1. VCO (Voltage Controlled Oscillator): Generates the signal
  2. VCF (Voltage Controlled Filter): Shapes the sound
  3. VCA (Voltage Controlled Amplifier): Controls volume

The Iconic Minimoog Model D

Left – 1979 Minimoog Model D, Right – 2017 Reissue Minimoog Model D

The Moog Minimoog Model D is the most famous subtractive synth, with others like the ARP 2600, Oberheim OB-1, and Korg MS-20 also standing out. Let’s check out the Minimoog Model D virtual instrument, a favorite for many.

UAD’s Moog Minimoog

Since most subtractive synths share similar concepts, we’ll use the UAD Minimoog as our example. It breaks down into four sections:

  1. VCO: Oscillators (signal generators)
  2. VCF: Filters with resonance control
  3. VCA: Amplifiers with Attack, Decay, Sustain controls
  4. Modulation and other components

Let’s look at the oscillators first.

Oscillators

The oscillator section has about five parts. Oscillators 1, 2, and 3 are exactly what they sound like—three separate oscillators.

Being fully analog, the Minimoog Model D’s tuning could drift due to humidity, temperature, runtime, or electrical conditions. So, each oscillator has a pitch tuning knob. The tuner’s at the far left in the red section (labeled “Tune”), with others in the blue and pink sections.

  • Range: Sets the octave. Higher numbers give lower pitches.
  • Waveform: Chooses the waveform type.

Oscillator 3 could be used for modulation instead of sound output, controlled by a switch on the far left.

The yellow section, though not an oscillator, lets you process external signals through the synth’s filter—a feature often used to apply the Minimoog’s filter to other sounds.

The green section is a noise generator for white or pink noise. You can modulate with noise, an extra LFO, or an envelope filter.

Filters and Output

The filter section is the top three knobs in the “Modifiers” area:

  • Cutoff Frequency: Sets which frequencies to filter.
  • Emphasis: Boosts frequencies near the cutoff point.
  • Amount of Contour: Controls how much the Attack, Decay, and Sustain knobs affect the filter.

Below, the Loudness Contour (Attack, Decay, Sustain) shapes the output sound’s envelope, not the filter’s. (I explained Attack, Decay, and Sustain in my last post.)

Turn on the Filter Modulation switch, and the cutoff frequency gets modulated. The Keyboard Control switches make the cutoff follow keyboard notes:

  • Switch 1 (top): Tracks by 1/3.
  • Switch 2 (bottom): Tracks by 2/3.
  • Both on: Cutoff moves in sync with notes for consistent timbre.

It might feel tricky, but tweak it for five minutes, and you’ll get the hang of it.

Other Minimoog Model D Virtual Instruments

Besides UAD’s Minimoog, there are other solid options:

Arturia’s Mini V is a great Model D emulation.

Air Music Technology also makes a Model D virtual instrument.

As mentioned, the Minimoog can filter external signals. There are even standalone filter plugins, like:

Arturia’s Filter Mini, a plugin designed for this purpose.

Not all Moogerfooger pedals from Moog come from the Minimoog, but the Moogerfooger MF-101 Lowpass Filter uses its 4-pole (24dB/octave) ladder filter design. Moog turned these pedals into plugins too.

I’ve covered these separately before. [link]

Owning a Physical Model D

I always wanted a real Minimoog Model D and ended up with Behringer’s Model D reissue. Hardware synths shine when run through preamps or compressors for a fully analog vibe. But tuning is a chore, and since it’s monophonic, you’d need to record each note for chords. Also, dusting those knobs is a nightmare! 😅

Still, it’s affordable, so a used analog synth like this can be a cool addition.


Not all subtractive synthesis synthesizers work exactly like the Minimoog, but understanding its basics should give you a solid foundation for handling most early subtractive synths.

See you in the next post! 🙂

What is ADSR? – Envelope Generator

Hello! I’m Jooyoung Kim, a mixing engineer and music producer.

While working on the next post in my synthesizer basics series yesterday, I realized I’ve never covered the concept of ADSR on my blog. So, today, let’s dive into what ADSR is all about.

I’ve included a plugin link below, and if you purchase through it, I earn a small commission that really helps me keep going. Thank you for your support!

Let’s get started!

Envelope Generator

A single oscillator produces a steady sound, like a sine wave, square wave, or triangle wave, at a specific frequency. But these sounds can feel flat or even harsh on the ears.

To address this, Robert Moog, the founder of Moog, developed the Envelope Generator to make simple oscillators mimic real-world sounds by varying their amplitude over time.

The 911 module in the center is the Envelope Generator.

Early envelope modules were labeled with terms like T1 (Attack), T2 (Decay), T3 (Release), and ESUS (Sustain). Later, the ARP 2500 synthesizer used Attack, Initial Decay, Sustain, and Final Decay, and the ARP Odyssey replaced Final Decay with Release. This standardized the envelope as ADSR (Attack, Decay, Sustain, Release).

So, what exactly is ADSR?

ADSR Explained

  1. Attack: The time it takes for the sound to reach its maximum volume after being triggered.
  2. Decay: The time it takes for the sound to drop from its maximum volume to the sustain level.
  3. Sustain: The volume level maintained while the key is held down.
  4. Release: The time it takes for the sound to fade to silence after the key is released.

Pretty straightforward, right?

The Envelope in the Casio CZ-1

However, Envelope Generators aren’t limited to just ADSR. For example, the Korg MS-20 includes a Hold parameter, which lets you set how long the sound stays at its maximum amplitude after the attack. This could be represented as AHDSR.

The Casio CZ-1 has a particularly unique envelope design.

Transient Shaper

SPL Transient Designer

With the development of the Envelope Follower, which tracks changes in an audio signal, it became possible to apply ADSR-like changes to real audio signals. The pioneer of this concept is the SPL Transient Designer, part of a category called Transient Shapers.

There are tons of these plugins out there. The link above takes you to Plugin Boutique’s dedicated Transient Shaper category, where my blog is affiliated.

I own several myself, like Native Instruments’ Transient Master, SPL Transient Designer Plus, Waves Smack Attack, and Oxford TransMod. Personally, I find Oxford TransMod to be the best of the bunch.

Modern music production uses these tools to meticulously sculpt and refine sounds, almost like crafting a fine piece of art.

That wraps up my explanation of ADSR. See you in the next post! 😊

Basics of Synthesizers (1) – Types of Synthesizers

Hello! I’m Jooyoung Kim, a mixing engineer and music producer.

Today, I’ll continue from last time and briefly classify synthesizers. Let’s dive in!

The Money Pit: Modular Synthesizers…

Synthesizers can be categorized based on their synthesis methods. Here’s a breakdown:

No.Synthesis MethodDescription
1Subtractive SynthesisApplies filters to a signal to shape the sound.
2Additive SynthesisCombines waveforms to create sound.
3Modulation SynthesisModulates one signal using the values of another.
4SamplingModulates pre-recorded sounds (not strictly a synthesizer but often integrated).
5Physical ModelingMathematically models the principles of how real sounds are produced.
6Phase DistortionDistorts the speed of phase changes to synthesize sound.
7Vector SynthesisUses a basic wavetable approach, often with a joystick to shape sounds.
8Spectral ModelingA type of modeling that uses white noise and variable filters to create sound.
9Linear ArithmeticCombines subtractive synthesis with PCM (Pulse Code Modulation) sampling.
10FormantA modeling technique based on the frequency spectrum peaks that occur in human speech, called formants.
11GranularA sampling method that synthesizes sound by manipulating small units called grains.
12WavetableSynthesizes sound using waveform tables.
13AI (Neural / Deep Learning)Trains models to synthesize sounds based on specific parameters.

Quite a list, right?

The Father of Moog, Robert Moog

After the first commercially successful analog synthesizer from Moog appeared, many companies saw the potential for a profitable synthesizer industry. At the same time, academia recognized its research value, leading to numerous collaborations. This fueled rapid advancements in synthesizer development.

As a result, most synthesizer instruments we know today were fully developed before the 2000s.

Today, technologies like Physical Modeling and AI synthesis have advanced synthesizer creation, but we don’t always think of these as “synthesizers.” For example, a modeled piano is perceived as a piano, and a modeled woodwind as a woodwind.

Pianoteq is a synthesizer, but it doesn’t feel like one, does it?

I previously introduced a tool that uses AI and sheet music to synthesize strings that sound incredibly realistic. I believe this is the direction future synthesizers will take.

The recently released Serum 2 synthesizer. I think this is about as far as what we consider “synthesizer” instruments will evolve.

Once you master a few synthesizers, you’ll find that the parameters are largely similar across others. In upcoming posts, I’ll explore representative synthesizers for each synthesis method and how to use them. Reading through these will help you navigate complex synthesizer workflows.

Until next time!